Code with Ava

Variant selection:
Product ID: c24426a160fa4fb650dca8c7fa11eaf4
Control method: Interactive pens

€299.00 €299.00 VAT incl.

Product ID: cf997476e881f6c78f50022c70573e06
1 seat license
24 seat license

Price when purchased by the end user. For price information for integrated solutions, please contact us.

Available payment methods: Stripe or Paypal. See more information on how to order Motioncube applications.


Player age


Thematic sections


Applications - Topics


Interactive boards

How to use the apps?

On the interactive floor or table

On the interactive floor or table

On the interactive board or wall

On the interactive board or wall

Use interactive IR pens

Use interactive IR pens

Divide the screen into several boards

Divide the screen into several boards

Read more about coding with Ava

Code with Ava applications can complement everyday educational activities for children in kindergarten, early school, or school age, as well as corrective, compensatory, and revalidation classes. They can also be a great alternative to traditional coding learning in front of the computer screen, by making the time spent by children of all ages more attractive and energetic in educational institutions, community centers, and at home.

This app collection is dedicated, in particular, to coding classes for children.

The applications are intended for interactive floors controlled by light pens and for PCs. Check devices.

Applications are controlled by the interactive pens.

Fictionalized applications create a play collection full of adventures and interesting missions to perform. These games stimulate visual perception, spatial orientation, logical and algorithmic thinking. The aim of the work of the specialists creating these applications was to create a tool that, through the use of boards with an adjustable grid of fields (from 3x3 to 10x10), will enable the development of programming skills in early childhood education.

Children can practice sequencing, using loops, reading coordinates, and graphical patterns recognition. The ability to track the sequence being executed on the board makes it easier to understand and detect possible mistakes in the code. The apps support the development of math skills such as addition, subtraction, division, and multiplication. Depending on the game, students can practice finding the right solution or solving the problem creatively. Sometimes they may observe and repeat the sequence of symbols, other times they may create the route or graphical pattern by themselves. This is a powerful tool supporting the education of the basics of coding.

The authors of the Code with Ava applications tried to respond to the developmental needs of preschool and school children, focusing primarily on supporting motor and sensory skills during organized and safe activities.

Code with Ava is a coding course with fifty-four applications grouped into seven thematic adventures: Graphical coding, Encrypted routes, Escapes from mazes, Garden paths, Word coding, Numbered paths, Alchemists coordinates. Each group is a kind of a mini coding course placed in a different context.

Each application is a set of properly designed interactive coding boards. The board consists of a grid of fields and a toolbox with which the student solves the task by e.g. designing with arrows the route for Ava, creating colourful pictures by applying colours on the grid, specifying the location of objects using coordinate selection, or by marking the path directly on the grid.

In applications, the difficulty level can be adjusted by varying the size of the boards used, the length of the mapped routes, the complexity of the formulas used, the scope of the mathematical operations entered, the number of items to be collected or avoided on the boards. It is a comprehensive tool that supports coding learning in early childhood education.

The main character of the course is Ava, a brave traveler who visits the planets in the Funn Galaxy. She carries out many missions to care for the peaceful life of its inhabitants. Ava has seven planets to visit: Planet of Artists, Explorers, Alchemists, Gardeners, Planet of the Wild West, Librarians, and Scientists. Each of them has a lot of different tasks to perform that introduce students to the basics of coding and programming step by step.

See sample boards

Use the interactive pen to apply colors, arrange arrows, and mark boxes on grids.

Active support for the child's development

With the course Code With Ava you can practice:

  • visual perception;
  • spatial orientation;
  • eye-hand coordination;
  • ability to concentrate attention;
  • classification of items;
  • patterns recognition;
  • creation sequences of commands to control objects;
  • reading and marking the position of objects in the coordinate system;
  • understanding concepts such as: instruction, algorithm, sequence, loop, actions - collect and avoid;
  • reading skills, systematic familiarization with letters;
  • the ability to recognize popular species of plants and animals;
  • the ability to understand basic mathematical concepts and operations.

Applications included in the course

Code with Ava course consists of 54 applications divided into 7 thematic sections. There are 8 additional applications as user guides.

Take the Applications Guide with you!

Complete information on the Code with Ava course.
List and descriptions of all applications.

Inspirations wait for you to make it real!

Why choose Code with Ava course?

  • Powerfull didactic tool for algorithmic thinking and coding learning.
  • Great alternative for sitting in front of computer screens.
  • Support analytical skills in an attractive and interactive way.
  • Tested by children and teachers.
  • Ergonomic interface, simple to use.
  • Travel and learn in the Funn Galaxy with Ava!
Why choose Code with Ava course?

Code with me!

Let me be your Avatar in the Funn Galaxy.