27. Avoid the traps in the gardens - loops

coding and algorithmics, maths and logic

Not all plants in the vegetable plots are suitable for harvesting! There are many creatures living in the garden that should not be trampled on, and some plants have already gone bad.

Arrange the code using the arrow blocks in such a way as to avoid all the things that are of no use to the inhabitants of the Galaxy!

By using the “skip trap field” condition, you will practice creatintg algorithms, and by writing code using loop blocks, you will understand how they work.

Application for early school age and school age children, with the option of splitting the view into two boards.


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