26. Avoid traps in the garden

coding and algorithmics, maths and logic

Not everything Ava finds in the vegetable plots is suitable for harvesting! The garden is home to many creatures that must not be trampled on, and you also need to watch out for rotten plants, mud and stones.

Arrange the code using the arrow blocks in such a way as to avoid all items that are not ripe vegetables and fruit!

By applying the condition “skip the trap field”, you will develop your ability to use algorithms and improve your ability to recognise common plant species.

An application for preschool and school-age children, with the option to split the view into two boards.