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Complete information about Code with Ava in kindergarten.
List and descriptions of all applications.
Inspirations awaits you!
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The "Code with Ava in kindergarten" application package can supplement the daily educational activities for preschool children, as well as corrective and compensatory, remedial and didactic classes. It can also make the time spent by children in school common rooms, educational facilities, institutions organising children's leisure time and additional activities more attractive.
The applications are specifically designed for coding classes for the youngest preschool children aged 5-7. For individual and group work.
The applications are designed for interactive floors powered by Motioncube and for interactive boards. Check devices.
The applications on the interactive floor are controlled by light pens.
Fabulised applications provide a package of games and activities full of adventures and interesting missions. The games and activities contained within provide an opportunity to stimulate the development of visual perception, spatial orientation, and logical and algorithmic thinking. The aim of the specialists who created this package was to develop a tool that uses boards with a grid of fields (from 3x3 to 10x10) to help shape coding and algorithmic skills in early childhood education..
Children can practise sequencing, pattern recognition, problem solving and creative thinking. Tracking the sequence being executed on the board makes it easier to understand and detect any mistakes in the code, which is made up of a sequence of directional arrows. The applications support the development of mathematical skills such as recognising digits in ascending and descending order and learning a simple coordinate system (e.g. A-B-Cx1-2-3), as well as language skills such as systematic reading of letters, recognising letters and putting them into words. Depending on the application, students may search for a single solution or devise their own paths and patterns. They can also observe and repeat sequences of symbols, arrange routes, or create graphic drawings. Code with Ava in Kindergarten is a multifunctional tool that supports the learning of the basics of coding.
The authors of the package have tried to respond to the developmental needs of preschool and school children by focusing primarily on supporting motor and sensory skills during organised, safe games and play..
7 thematic sections - 26 applications - 768 interactive coding boards
The "Code with Ava in Kindergarten" Coding Basics course contains twenty-six applications from the seven thematic sections of the "Code with Ava" extended course: Graphical Coding, Sequences, Mazes, Routing, Letters and Words, Numbers and Actions and Co-ordinates. These applications have been selected to be suitable for the youngest preschool children.
Each application is a set of properly designed interactive coding boards . The board consists of a grid of fields (3x3, 6x6 or 10x10) and a tool with which the child can complete the mission of Ava's heroine by designing the route with arrows, creating colourful pictures by applying colours to the grid or marking boxes directly on the grid.
The applications vary the level of difficulty by using boards of different sizes, lengths of mapped routes, complex patterns, ranges of numbers and numbers of items to be collected or avoided on the boards. The applications can be divided into two workspaces so that you can work on any two boards simultaneously. It is a comprehensive tool that supports the teaching of coding and algorithms in early childhood education..
The protagonist of the course is Ava, a brave traveller who traverses the planets in the Funn Galaxy and carries out many missions for the sake of the inhabitants' peaceful lives. Ava has seven planets to visit: the Planet of Artists, the Planet of Explorers, the Planet of Alchemists, the Planet of Gardeners, the Wild West Planet, the Planet of Librarians and the Planet of Scientists. Each planet has lots of different tasks that help children to understand and master the basics of coding step by step.
The package includes two applications for creative work - graphic design (Create your own picture) and route planning (Create your own route)!
Use the interactive pen to apply colours, arrange arrows and mark fields on grids.
Working with interactive boards from the ‘Code with Ava in kindergarten’, you will support:
Code with Ava in Kindergarten course consists of 26 applications divided into 7 thematic sections.
Complete information about Code with Ava in kindergarten.
List and descriptions of all applications.
Inspirations awaits you!
I will be your guide on a journey through the Funn Galaxy!
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