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Complete information about the package Code with Ava in kindergarten.
List and descriptions of all applications.
Inspirations are waiting for you!
Help Ava find lost treasures, collect fruits and vegetables in the garden, paint colorful mosaics for the inhabitants of the Funn Galaxy! Ava, traveling between the planets of the Funn Galaxy, carries out many missions for keeping safe and peaceful lives of its inhabitants. Accompanying Ava is great fun and an opportunity to take your first steps in the world of coding. Interactive coding boards stimulate the development of visual perception, spatial orientation, logical and algorithmic thinking. Code with Ava in kindergarten is the beginning of an adventure with coding for the youngest.
Supported devices: | Interactive projection |
Available languages: | german (beta), english, spanish (beta), french (beta), italian (beta), lithuanian (beta), polish, portuguese (beta), romanian (beta), slovak (beta), czech (beta), ukrainian (beta) |
Resolution: | 1920x1080 and bellow |
Version: | 1.1 |
Designer: | LavaVision |
Number of apps: | 26 |
Age: | 3-13 |
Categories, topics: | maths and logic, linguistics, creativity, coding and algorithmics, nature and ecology |
Available payment methods: Stripe or Paypal. See more information on how to order Motioncube applications.
The "Code with Ava in kindergarten" application package can complement the daily educational activities for preschool children, as well as corrective and compensatory, revalidation and didactic classes. It can also make the time spent by children in school day-care centers, educational institutions, institutions organizing children's free time more attractive.
The applications are dedicated in particular to coding classes for the youngest preschool children - 5-7 years old. For individual and group work.
The applications are designed for interactive floors powered by Motioncube and for interactive boards. Check devices.
The applications on the interactive floor are controlled by light pens.
Fictionalized applications create a play package full of adventures and interesting missions to perform. The games and activities contained therein provide an opportunity to stimulate the development of visual perception, spatial orientation, logical and algorithmic thinking. The aim of the work of specialists creating this package was to create a tool that, by using boards with a grid of fields (from 3x3 to 10x10), will enable shaping the skills of coding and algorithms in early childhood education.
Children can practice sequencing, pattern recognition, problem solving, and creative thinking. The ability to track the sequence being executed on the board makes it easier to understand and detect any mistakes in the code made up of a sequence of directional arrows. The applications support the development of mathematical skills, such as recognizing digits in ascending and descending order, learning a simple coordinate system, eg A-B-Cx1-2-3; language skills, such as systematic reading of letters, recognizing letters, putting them into words, reading them. Depending on the application, students may search for a single solution or come up with their own paths and patterns. They can also observe and repeat the sequence of symbols, or arrange the route themselves or create a graphic drawing. Code with Ava in kindergarten is a multifunctional tool supporting learning the basics of coding.
The authors of the package tried to respond to the developmental needs of preschool and school children, focusing primarily on supporting motor and sensory skills during organized and safe games and plays.
7 thematic sections - 26 applications - 768 interactive coding boards
The "Code with Ava in Kindergarten" Coding Basics course contains twenty-six applications from the thematic sections of the extended "Code with Ava" course: Graphical Coding, Sequences, Mazes, Routing, Letters and Words, Numbers and Actions , Co-ordinates. The applications have been selected in order to work with the youngest preschool children.
Each application is a set of properly designed interactive coding boards . The board consists of a grid of fields (3x3, 6x6, 10x10) and a tool with which the child solves the task to complete the mission of Ava's heroine, e.g. designs the route with arrows, creates colorful pictures by applying colors to the grid, marks the boxes directly on the grid. board.
The applications use the ability to vary the level of difficulty by the size of the boards used, the length of the mapped routes, the complexity of the patterns used, the range of numbers, the number of items to be collected or avoided on the boards. Applications can be divided into two workspaces, so you can work on any two boards simultaneously. It is a comprehensive tool that supports learning coding and algorithms in early childhood education.
The protagonist of the course is Ava, a brave traveler who traverses the planets in the Funn Galaxy, who carries out many missions for the sake of the peaceful life of its inhabitants. Ava has seven planets to visit: Planet of Artists, Explorers, Alchemists, Gardeners, Wild West Planet, Librarians and Scientists. Each of them has a lot of different tasks to perform that help children understand and master the basics of coding step by step.
The package includes two applications for creative work - graphic design of any pictures (Create your own picture) and paths (Create your own route)!
Use the interactive pen to apply colors, arrange arrows, and mark boxes on grids.
With the course Code with Ava in kindergarten you can practice:
Code with Ava in Kindergarten course consists of 26 applications divided into 7 thematic sections.
Complete information about the package Code with Ava in kindergarten.
List and descriptions of all applications.
Inspirations are waiting for you!
I will be your guide on a journey through the Funn Galaxy!
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