Using interactive projection
on the floor
€410.08 €410.08 VAT incl.
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on the floor
on the interactive floor
Using app version dedicated to touch screens
The Happy Stones application collection is intended for use during revalidation activities with children.
It can also complement everyday educational activities for preschool and early school children, as well as corrective, compensatory and didactic classes. The applications are suitable for students with moderate and severe intellectual disabilities and multiple disabilities. The proposed exercises will also prove useful during rehabilitation and educational activities for children with severe intellectual disabilities.
In particular, it is recommended for revalidation exercises with children who like physical activity or who need this form of activation. The child's ability to read and count is not required.
The proposed tasks are intended for work with one user, a pair or a group.
The applications are designed for the Motioncube interactive floors.
Interactive floor applications are controlled by body movement, by walking, running, jumping, touching and other forms of movement on the floor.
In addition, the applications have been adapted for interactive whiteboards and touch screens.
The Happy Stones application collection is designed to support the physical, social, cognitive and emotional development of a child in early childhood education. The app collection is intended for the organization of activities supporting the multidirectional activity of children, increasing the level of sensory integration and shaping the ability to use the developing cognitive processes.
The proposed exercises stimulate, in particular, visual analysis and synthesis on thematic and athematic content, the ability to categorize, memory and concentration, analog thinking and movement planning (gross motor skills). The games support the development of language skills and encourage children to take initiative and action, including those related to social activation, through the possibility of working in a group.
The applications included in the package are used for multidirectional activation: motor, auditory, linguistic and visual. They also encourage the observation and analysis of problems and the search for solutions. Including them in educational situations, in particular in revalidation classes, enables experimenting and gaining experience as well as polysensory cognition, stimulating the child's development in all areas: physical, emotional, social and cognitive.
The participant will be guided through a variety of exercises in the land of shapes, colours, patterns, and pictures of known objects from the simplest to more complex forms that will be able to interpret, i.e. recognize, distinguish, find symmetry, similarity.
The authors of the app collection tried to respond to the developmental needs of preschool and early school age children, focusing on supporting motor and sensory skills during organized, safe and motion games.
The Happy Stones package contains sixteen interactive applications supporting the child's multidirectional activity.
Among the applications, the following can be distinguished:
The exercises are based on athematic content: athematic pictures consisting of shape, colour, pattern, and thematic pictures of known objects like toys, cookies, animals, and sounds with simultaneous activation of body movement.
The applications in the Happy Stones package have been prepared with the different developmental needs of children and support in mind a teacher in the organization of safe exercises and movement games.
MOVEMENT - FUN - DEVELOPMENTVarious levels of exercise difficulty, complexity
The applications differ slightly in the level of difficulty, and most of the exercises offer a choice of topics or degree of difficulty. Thanks to this, the exercise can be adapted to the individual needs of users.
Interface Availability
Consistent application operation logic
Adapted exercise dynamics
Graphics - appetite for patterns and colours
Working with the Happy Stones games, you can shape:
16 interactive applications included
Games and activities that stimulate development and perceptual-motor skills.