Animal shapes

special educational needs, maths and logic

In a set of six stamp marks, only one is the work of the stamp shown. The aim of the game is to match the image to the pattern.

Guess which stamp mark matches the stamp at the top. Stand on it.

The aim of the game is to match one of the six stamp marks at the bottom with the stamp at the top, based on the shape of the animal. The child has to stomp or touch the selected element.

Two difficulty levels:
1. The pattern shows a colourful animal and the child points to the matching outline.
2. The pattern shows an outline and the child points to the matching animal.

Exercise for concentration and visual perception. Can be used to develop speaking skills by describing animals.

After five boards, the child is rewarded with applause and a congratulatory screen with a trophy.

The application is designed for use by a single user or a group. Dedicated to remedial, didactic and compensatory classes for children aged 5-9.


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