26. Avoid traps in the garden
coding and algorithmics, maths and logic
Not all the things Ava finds in the gardens are suitable for picking! There are many creatures in the garden that cannot be trampled on, you also have to watch out for rotten plants, mud and stones.
Use the arrow blocks to arrange the code for Ava in such a way as to avoid all the things that are not ripe vegetables and fruit!
By applying the condition: 'avoid the field with a trap', you will shape the ability to create algorithms and you will practice recognizing popular plant species.
The application is for preschool and school-age children, with the possibility of dividing the view into two boards.
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