Shapesters

Collection of 16 apps

Device: Interactive floor · Interactive table Control method: Motion interaction App categories: sport and fun · maths and logic · creativity

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logical

games

16

games

4

players

on time

games

Discover the history of Shapesters and be inspired to have fun together!

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See sample screenshots

How to play the games?

On the interactive floor

On the interactive floor

Move on the monster or catch its shapes

Move on the monster or catch its shapes

Play with four people

Play with four people

On the interactive wall

On the interactive wall

Aim at the Shapester with the ball.

Aim at the Shapester with the ball.

Compete in turn or together

Compete in turn or together

Learn more about Shapesters

Applications can make leisure time more enjoyable for everyone, especially for children spending time in school common rooms, educational facilities, institutions organizing children's leisure time and extra-curricular activities.

The Shapesters app collection can complement daily educational activities for preschool and school children, as well as corrective, compensatory, remedial and didactic activities.

Most games are designed for four players.

The applications are designed for the SmartFloor interactive floor.

The games are controlled by motion.

Team games - Visual perception - Gross motor skills

The games in the collection are based on the rules of cooperation or competition. They can be used for group integration. In addition to their entertainment function, they challenge players with logical and motor tasks.

The application collection is designed to support physical, emotional, social and cognitive development in the early childhood education. The package is intended for organising activities that support multidirectional activity in children, increasing their level of sensory integration and shaping their ability to use developing cognitive processes.

The authors of the Shapesters have sought to respond to the developmental needs of preschool and early school children, focusing primarily on supporting motor and sensory skills during organised, safe play and movement games.

The collection includes sixteen interactive, motion-controlled applications. The characters in the games are four cheerful monsters – Shapesters – in four colours: yellow, green, blue and red – and four shapes: circle, triangle, hexagon and square – which feed on shapes that match them.

The collection includes games related to categorisation, catching matching shapes, hitting targets and controlling characters, among others.

The games are designed for four players, and in most games the winning character is selected based on the final score. The duration of one game is one minute.

Active support for child development

Working with the Shapesters collection, you can develop various skills:

  • respecting the rules of team games and activities;
  • independent, reflective, logical thinking;
  • visual perception, in particular distinguishing shapes and colours;
  • cause and effect thinking
  • spatial orientation
  • gross motor skills, perceptiveness and reflexes;
  • cooperation and healthy competition.

Why choose games with Shapesters?

  • It is an excellent source of interactive movement games for children of all ages, which can be used by teachers and carers in various activities.
  • A collection of interestingly designed team games for several players at once.
  • Interactive games encourage children to move and play together.
  • Simple and intuitive game rules. Clear graphics, easy to interpret.
  • Short one-minute games and quick game results displayed on the board.
  • The right set of games and activities for school, kindergarten, hotel and home!
Why choose games with Shapesters?

Come and play with us, Shapesters!

Put our teeth in, feed us, because it's time to play!