Happy Stones

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Product ID: c618134b05d30535dafb8a35fa48b0dd
Control method: Motion interaction

€410.08 €410.08 VAT incl.

Product ID: 561e48499b88ba61fdbc5b057924c0d2

€267.95 €267.95 VAT incl.

Available payment methods: Stripe or Paypal. See more information on how to order Motioncube applications.

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16

apps

3

difficulty levels

400

interactive exercises

1000000

countless smiles

How to use the Happy Stones apps?

Using interactive projection

Using interactive projection

on the floor

By moving

By moving

on the interactive floor

On the interactive whiteboard

On the interactive whiteboard

Using app version dedicated to touch screens

Individual play

Individual play

Play in pairs

Play in pairs

Team play

Team play

Learn more

The Happy Stones application collection is intended for use during revalidation activities with children.

It can also complement everyday educational activities for preschool and early school children, as well as corrective, compensatory and didactic classes. The applications are suitable for students with moderate and severe intellectual disabilities and multiple disabilities. The proposed exercises will also prove useful during rehabilitation and educational activities for children with severe intellectual disabilities.

In particular, it is recommended for revalidation exercises with children who like physical activity or who need this form of activation. The child's ability to read and count is not required.

The proposed tasks are intended for work with one user, a pair or a group.

The applications are designed for the Motioncube interactive floors.

Interactive floor applications are controlled by body movement, by walking, running, jumping, touching and other forms of movement on the floor.

In addition, the applications have been adapted for interactive whiteboards and touch screens.

The Happy Stones application collection is designed to support the physical, social, cognitive and emotional development of a child in early childhood education. The app collection is intended for the organization of activities supporting the multidirectional activity of children, increasing the level of sensory integration and shaping the ability to use the developing cognitive processes.

The proposed exercises stimulate, in particular, visual analysis and synthesis on thematic and athematic content, the ability to categorize, memory and concentration, analog thinking and movement planning (gross motor skills). The games support the development of language skills and encourage children to take initiative and action, including those related to social activation, through the possibility of working in a group.

The applications included in the package are used for multidirectional activation: motor, auditory, linguistic and visual. They also encourage the observation and analysis of problems and the search for solutions. Including them in educational situations, in particular in revalidation classes, enables experimenting and gaining experience as well as polysensory cognition, stimulating the child's development in all areas: physical, emotional, social and cognitive.

The participant will be guided through a variety of exercises in the land of shapes, colours, patterns, and pictures of known objects from the simplest to more complex forms that will be able to interpret, i.e. recognize, distinguish, find symmetry, similarity.

The authors of the app collection tried to respond to the developmental needs of preschool and early school age children, focusing on supporting motor and sensory skills during organized, safe and motion games.

The Happy Stones package contains sixteen interactive applications supporting the child's multidirectional activity.

Among the applications, the following can be distinguished:

  • logic puzzles involving matching pieces in a puzzle; looking for, pointing to or collecting needed items, choosing pairs of items, arranging the order objects in the sequence or completion of patterns and rhythms;
  • memory games consisting in finding pairs of items;
  • creative games consisting in painting, designing;
  • movement games involving catching, moving objects;
  • sound games involving playing the rhythm.

The exercises are based on athematic content: athematic pictures consisting of shape, colour, pattern, and thematic pictures of known objects like toys, cookies, animals, and sounds with simultaneous activation of body movement.

The applications in the Happy Stones package have been prepared with the different developmental needs of children and support in mind a teacher in the organization of safe exercises and movement games.

MOVEMENT - FUN - DEVELOPMENT
  • Fun on the floor, in a large space.
  • Movement interaction with the application on the interactive floor.
  • Possibility to include a group of users in the exercises.
  • Simultaneous motor, visual and auditory activation.
  • Logical, rhythmic, pictorial and creative games.

Various levels of exercise difficulty, complexity

The applications differ slightly in the level of difficulty, and most of the exercises offer a choice of topics or degree of difficulty. Thanks to this, the exercise can be adapted to the individual needs of users.

  • Differentiate the complexity of the exercises at the package level.
  • Grading the difficulty of exercises within the application.

Interface Availability

  • Bilingualism - commands and messages are available in Polish and English.
  • The graphic representation of the difficulty levels of the exercises is conducive to the attractiveness, legibility, and facilitates the selection of the range.
  • Exercises take place on the floor, a natural playground for children.
  • Exercises are also available on monitors and touch screens.
  • Simple communication with the application on the floor by means of movement - walking, running, jumping, rolling, hand movements.
  • For users on four wheels, it is possible to interact with the application on the floor using long light pens.
  • No imposed pattern of movements, freedom in the way of playing and solving the boards.
  • Possibility to develop many scenarios of work with the application, compatible with the logic of the exercise.

Consistent application operation logic

  • The exercise begins with a teacher's screen explaining the purpose of the exercise with the option to select the difficulty level, complexity. The set of tasks includes help for the teacher in the form of instructions and hints on how way you can work with your child using a given exercise.
  • The second screen in the application is prepared for use by a child. Includes simple instructions - aimed at the young user a tip that he can read on his own or with the help of a tutor.
  • The app communicates audibly and visually the correct solution while allowing the child to make mistakes no are particularly emphasized, they are simply part of the process of arriving at a solution.
  • In creative applications, all solutions are correct, and games of this type are especially supportive thinking, encourage experimentation and taking action.
  • After solving the board, the user sees a screen with congratulations and the choice to continue the exercise or return it application list.

Adapted exercise dynamics

  • In the applications, the dynamics of exercises is adjusted to individual needs and possibilities. Most applications this the child and the teacher decide on the speed of the exercises and impose the dynamics of actions on the boards through the movement performed. In the case of classic movement games, a slightly slower pace of movement of elements was used on boards and a smaller number of them than in the standard versions of these games.
  • After solving a task or series of tasks, the teacher or guardian may decide to introduce a short mini-game, having fun. Using the available applications in this or another package (eg Little Steps, Balls & Goals) can make suggestions a fun with a purely entertaining function that allows the user more freedom of action without imposing none requirements to be met.

Graphics - appetite for patterns and colours

  • The simple shapes used, combined with patterns and colours, create an original graphic, but at the same time coherent and easy to interpret. Grading of difficulty at the level of visual / visual perception is obtained by appropriate selection of the size and number of elements on the board and a combination of colours and patterns - from simple forms to complex.
  • The exercises are accompanied by a uniform background, without unnecessary distractors.
  • The palette of colors used consists of a fixed set of colours, with the dominance of cold colours - blue, gray, green, purple, which are conducive to peace, tranquility and concentration, as well as muted warm colors.
  • The visual forms selected in the collection mainly refer to real objects known to the child from everyday life - example of sweets, animals, toys or geometric shapes. This allows you to use names that are known, or is within the scope of the basic knowledge to be learned. This solution also makes it easier to understand the commands.

See sample screenshots

Active support for the child's development

Working with the Happy Stones games, you can shape:

  • visual perception, aural perception;
  • concentration, direct memory and perceptiveness;
  • independent, reflective, logical, critical and creative thinking;
  • abstract thinking and imagination;
  • motor skills and motor coordination;
  • the move planning to follow the pattern;
  • spatial orientation;
  • the ability to categorize by recognizing colours, shapes, patterns, seeing similarities and differences;
  • visual analysis and synthesis on thematic and athematic material;
  • remembering picture sequences and picture layouts;
  • developing vocabulary and communicating with another person allowing for cooperation or independent activity;
  • asking questions, noticing problems, collecting information needed to solve them, planning and organizing activities, as well as problem solving;
  • the ability to observe facts and think by analogy;
  • the ability to recognize numbers;
  • acting independently and taking initiative;
  • ability to cooperate in pairs and in a group;
  • understanding commands, rules of games and exercises and respecting them.

Why to include Happy Stones applications in classes?

  • Various activities that stimulate visual perception and both logical and creative thinking.
  • Attractive graphics and sound as well as various forms of movement activate children in many areas.
  • Created in collaboration with a psychologist.
  • Choice of levels of complexity of exercises, randomly generated boards.
  • Conforms to the recommendations for applications for special educational needs.
  • Individual, pair and group exercises.
Why to include Happy Stones applications in classes?

Follow with us, stone by stone!

Games and activities that stimulate development and perceptual-motor skills.