Animal shapes
special educational needs, maths and logic
Guess which trace matches the stamp on top. Stand on it.
The aim of the game is to match one of the six stamps on the bottom with the pattern on the top, based on the shape of the animal. The child needs to stomp or tap the selected item.
Two difficulty levels:
1. The pattern is a colourful animal, the child points to the matching contour.
2. The pattern is a contour, the child points to the matching animal.
Exercise on concentration, visual perception. It can be used to develop speaking skills by describing animals.
After five boards, the child is awarded with applause and a congratulatory screen with a cup.
The application is designed to work with one user or a group. Dedicated to revalidation or didactic and compensatory classes for children aged 5-9.
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